Alruh - Assassin's Creed Mirage

Alruh - Assassin's Creed Mirage

Assassin's Creed : Mirage - Alruh

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During the production of Assassin's Creed : Mirage I had to create new textures for the "Alruh" an important cinematic asset of the game. I also reworked the 3D model by adding details with cracks and leaks decals . The first version was created by Simon Maximilian Gay : 
https://www.artstation.com/artwork/kQX2Rx
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Responsabilities :
►Research
►Texture Creation
►Polish / Debug
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Assassin's Creed Mirage was a huge team effort, I would particularly like to thank and congratulate the teams I had the pleasure to work with at Ubisoft Sofia, Ubisoft Singapore, Ubisoft Philippines and Ubisoft Bordeaux for their incredible work and constant support during this adventure.
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Bordeaux Art Team :
►Art Directors :
Jean-Luc Sala, Salomé Strappazzon, Guillaume Drouin
►Art Leads :
Alexandre Lutz, Benjamin Chavigner, Carol Nunez
►Texture :
Camille Arnoux, Ludovic Petiot, Vadim Tougeron
►Lighting :
Océane Leflon, Inès Helmer, Pierre Espaignet, Justine Cannarella
►FX :
Gregory Piche, Anais Riff, Hugo Marouze, Felix Chamerois
►Level Art :
Frederic Braud, Clement Borja, Quentin Donnaint, Jordann Jacobe, Amancio De Almeida, Corentin Marquet, Robert Farrand, Gaetan Perrot, Cristel Mrowka, Julie Capitaine, Helene Oger, Jerome Rajcek, Maxence Rey-millet, Nathanael Millet
► Object Bank:
Julien Delannoy, Sylvain Antoine, Sottheavid Chhuon, Axel Suzanne, Lea Fages